The Design of Everyday Things
Paperback – 272 pages
ISBN-10: 0465067107
ISBN-13: 9780465067107
Amazon.com
Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed.Book Description
Donald Norman's best-selling plea for user-friendly design, with more than 175,000 copies sold to date, is now a Basic paperback.First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
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Book Reviews
Great, classic book that makes you think about what makes good design and will help you notice good and bad design everywhere you go. It gives a list of things to consider incorporating that will improve your design, whatever the thing is you're designing. I especially like the examples, some of which are pretty entertaining in their awfulness - and sad in their ubiquity. It is a little out of date especially when discussing software design, but its insights are still current and very much worth applying.
Norman's principles of design:
* Use both knowledge in the world and knowledge in the head
* Simplify the structure of tasks
* Make things visible: bridge the gulfs of Execution and Evaluation
* Get the mappings right
* Exploit the power of constraints, both natural and artificial
* Design for error
* When all else fails, standardise (read less)
Great, classic book that makes you think about what makes good design and will help you notice good and bad design everywhere you go. It gives a list of things to consider incorporating that will improve your design, whatever the thing is you're designing. I especially like the examples, some of which are pretty entertaining in their awfulness - and sad in their ubiquity. It is a little out of date especially when discussing software design, but its insights are still current and very much worth applying.
Norman's principles of design:
* Use both knowledge in the world and knowledge in the head
* Simplify the structure of tasks
* Make things visible: bridge the gulfs of ... (read more)

